Design Patterns in Golang: The Good, the Bad and the Ugly

Recently I started a series of articles about Gang of Four Design Patterns and their adoption in Golang. They made a lot of noise in the community. I read a lot of contradictionary opionions whether should be used or not. I am publishing those articles as show case how the common design patterns can be adopted and implemented in Golang. I don’t encourage or promote their usage. Every developer has own style of programming, architecture desing and problem solving solutions....

February 3, 2016 · 4 min · Svetlin Ralchev