Desing Patterns in Golang: Factory Method

Introduction The Factory Method pattern is a design pattern used to define a runtime interface for creating an object. It’s called a factory because it creates various types of objects without necessarily knowing what kind of object it creates or how to create it. Purpose Allows the sub-classes to choose the type of objects to create at runtime It provides a simple way of extending the family of objects with minor changes in application code....

January 31, 2016 · 4 min · Svetlin Ralchev